RiP-ImpoundV2
RiP-ImpoundV2 is an extensive impound script which can differentiate between towed and destroyed vehicles.
Config
Some options are explained here. However this does not represent the original config file.
RiP.Garage
If you use this script in combination with RiP-GarageV2 you can enable this option to impound destroyed vehicles seperat with RiP.Price
.
RiP.Garage = true -- [BOOLEAN] enable when using RiP-GarageV2
RiP.Fraktion
You can use this script to park out impounded fraction vehicles from RiP-Fraktion.
RiP.Fraktion = false -- [BOOLEAN] enable fraction vehicles (RiP-Fraktion required)
RiP.DestroyedRange
RiP.DestroyedRange = 90.0 -- [DECIMAL] distance between player and destroyed car before it is deleted
RiP.Price
RiP.Price = {
Impound = 1000, -- [INTEGER] price for towed/impounded vehicles
Destroyed = 2000 -- [INTEGER] price for destroyed vehicles (only working with RiP-GarageV2)
}
RiP.Impounds
With this option you can create further garages. Just copy the code below and paste it under the last garage in your config.
Attention
It is important in order to create a working config to pay attention about all {}
and ,
.
{
Name = "Innocence Blvd", -- [STRING] impound lable (leave empty for automatic name generation)
Type = 'car', -- [STRING] impound vehicle type
Location = vector3(409.413,-1623.081,29.293), -- [VECTOR] impound coords (x,y,z)
Blip = { -- https://docs.fivem.net/docs/game-references/blips/
Show = true, -- [BOOLEAN] enable blip
Name = "RiP-Impound", -- [STRING] blip lable
Type = 67, -- [INTEGER] blip type
Scale = 0.6, -- [DECIMAL] blip size
Display = 4, -- [INTEGER] blip display type
Color = 13 -- [INTEGER] blip color
},
Marker = { -- https://docs.fivem.net/docs/game-references/markers/
Type = 22, -- [INTEGER] marker type
Size = { X=1.0, Y=1.0, Z=0.9 }, -- [DECIMAL] marker scaling (X,Y,Z)
Color = { R=117, G=94, B=170 } -- [INTEGER] marker color (R,G,B)
},
SpawnPoints = { -- unlimited impound spawn points
{
Position = vector3(418.43,-1628.73,29.29), -- [VECTOR] spawn coords (x,y,z)
Heading = 138.599, -- [DECIMAL] spawn heading
Radius = 1.0 -- [DECIMAL] spawn area (check if point is clear)
},
},
},