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G&N's Studios

This is the first floor of the Crastenburg Hotel MLO preconfigured by G&N's Studio

RiP.Hotels = {                          -- [ARRAY] all hotels
[1] = { -- [INTEGER] unique id for each hotel
Menu = vector3(-1203.58, -203.34, 39.32), -- [VECTOR] menu coords (x,y,z)

Image = 'https://img.gta5-mods.com/q75/images/motel-arrangement/3a516a-1.png', -- [STRING] hotel image (for selling)
Description = "Buy this hotel and rent out rooms as a “passive” source of income. This accommodation is a high-end motel for noble people", -- [STRING] hotel description (for selling)

RoomImage = 'https://img.gta5-mods.com/q95/images/modern-hotel-room/724dc9-THUMB.jpg', -- [STRING] default room image url (jpg/png)
RoomDescription = "These hotel rooms are characterized by a luxurious feel. If you are into modern architecture, your heart will beat faster here", -- [STRING] default room description

Blip = { -- [OBJECT] remove/set false to disable blip (https://docs.fivem.net/docs/game-references/blips/)
Name = 'Crastenburg Hotel', -- [STRING] blip name
Type = 475, -- [INTEGER] blip sprite
Scale = 0.9, -- [DECIMAL] blip size
Display = 4, -- [INTEGER] blip display type
Color = 13 -- [INTEGER] blip color
},

Ped = { -- https://docs.fivem.net/docs/game-references/ped-models/
Enable = true, -- [BOOLEAN] enable npc on entery
Hash = 0x3293B9CE, -- [HASH] ped hash
Coords = vector4(-1203.58, -203.34, 39.32, 0.0) -- [VECTOR] ped coords (x,y,z,h)
},

RetailPrice = 60000, -- [INTEGER] hotel retail price

Interior = {
Type = 'ipl', -- [STRING] interior type (mlo/ymap)

-- if Type == 'ipl' then these options are required
Loading = {
Default = { -- add all ipl names for each floor/room registered under RiP.Hotels.Rooms (use *f to replace the floor number and *r for the room-number 01-99)
'int_hotel_corridor0*f',
'int_hotel_room*f*r',
'int_hotel_doubleroom*f*r',
},
Floors = { -- all floors floor registered under RiP.Hotels.Rooms with the height (z-coords)
[1] = 47.79, -- [INTEGER-FLOAT] floor index - height coords
[2] = 51.79,
[3] = 55.79,
[4] = 59.79,
[5] = 63.79,
[6] = 67.79,
[7] = 71.79
},
},
},

Upgrades = { -- default hotel room upgrades
['storage'] = 0, -- [INTEGER] storage level (0-3)
['equipment'] = 0 -- [INTEGER] equipment level (0-3)
},

Rooms = {
[1] = { -- [INTEGER] unique (for hotel) floor number (1-9)
[1] = { -- [INTEGER] unique (for floor) room number (1-99)
Entery = vector3(-1188.08, -187.66, 47.79),

Price = 1000, -- [INTEGER] default price per night
Unlock = 10000, -- [INTEGER] unlock price for hotel owners

Interior = { -- overwrite RiP.Hotels.Interior for this room (required if Type not 'dimension')
Type = 'ipl',

Entery = vector4(-1188.15, -186.77, 47.78, 17.1),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1187.94, -181.51, 47.78),
Clothing = vector3(-1187.75, -184.74, 47.7),
Minibar = vector3(-1193.84, -182.55, 47.78),
Safe = vector3(-1194.61, -179.11, 47.78),
}
},
[2] = {
Entery = vector3(-1180.24, -185.99, 47.79),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1180.27, -185.01, 47.78, 17.1),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1180.21, -179.61, 47.78),
Clothing = vector3(-1180.32, -182.9, 47.78),
Minibar = vector3(-1186.02, -181.05, 47.79),
Safe = vector3(-1186.78, -177.52, 47.78),
}
},
[3] = {
Entery = vector3(-1172.32, -184.34, 47.79),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1172.52, -183.45, 47.78, 17.1),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1172.42, -177.75, 47.78),
Clothing = vector3(-1172.11, -181.41, 47.7),
Minibar = vector3(-1178.23, -179.19, 47.78),
Safe = vector3(-1179.01, -175.94, 47.78),
}
},
[4] = {
Entery = vector3(-1164.44, -182.68, 47.79),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1164.65, -181.78, 47.78, 17.1),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1164.46, -176.75, 47.78),
Clothing = vector3(-1164.59, -179.71, 47.78),
Minibar = vector3(-1170.33, -177.91, 47.78),
Safe = vector3(-1171.19, -174.1, 47.78),
}
},
[5] = {
Entery = vector3(-1156.63, -181.0, 47.79),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1156.92, -180.14, 47.78, 17.1),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1156.73, -174.64, 47.78),
Clothing = vector3(-1156.88, -178.01, 47.78),
Minibar = vector3(-1162.51, -176.22, 47.78),
Safe = vector3(-1163.29, -172.58, 47.78),
}
},
[6] = {
Entery = vector3(-1148.81, -179.44, 47.79),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1149.04, -178.48, 47.78, 17.1),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1148.87, -173.15, 47.78),
Clothing = vector3(-1148.94, -176.38, 47.78),
Minibar = vector3(-1154.68, -174.58, 47.78),
Safe = vector3(-1155.42, -170.92, 47.78),
}
},
[7] = {
Entery = vector3(-1151.55, -182.66, 47.79),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1151.24, -183.54, 47.78, 188.07),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1148.87, -173.15, 47.78),
Clothing = vector3(-1148.94, -176.38, 47.78),
Minibar = vector3(-1154.68, -174.58, 47.78),
Safe = vector3(-1155.42, -170.92, 47.78),
}
},
[8] = {
Entery = vector3(-1159.27, -184.22, 47.79),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1159.16, -185.16, 47.78, 188.07),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1159.26, -190.52, 47.78),
Clothing = vector3(-1159.2, -187.25, 47.78),
Minibar = vector3(-1153.47, -189.02, 47.78),
Safe = vector3(-1152.65, -192.83, 47.78),
}
},
[9] = {
Entery = vector3(-1167.07, -185.94, 47.79),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1167.01, -186.83, 47.78, 188.07),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1167.01, -192.6, 47.78),
Clothing = vector3(-1166.9, -188.95, 47.78),
Minibar = vector3(-1161.32, -190.89, 47.78),
Safe = vector3(-1160.64, -194.55, 47.78),
}
},
[10] = {
Entery = vector3(-1174.85, -187.54, 47.79),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1174.69, -188.47, 47.78, 188.07),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1174.91, -193.88, 47.78),
Clothing = vector3(-1174.84, -190.59, 47.78),
Minibar = vector3(-1169.07, -192.55, 47.78),
Safe = vector3(-1168.33, -196.05, 47.78),
}
},
[11] = {
Entery = vector3(-1182.77, -189.23, 47.79),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1182.59, -190.13, 47.78, 188.07),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1182.74, -195.56, 47.78),
Clothing = vector3(-1182.67, -192.25, 47.78),
Minibar = vector3(-1176.93, -194.11, 47.78),
Safe = vector3(-1176.19, -197.56, 47.78),
}
},
[12] = {
Entery = vector3(-1190.7, -190.97, 47.79),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1190.37, -191.79, 47.78, 188.07),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1190.56, -197.21, 47.78),
Clothing = vector3(-1190.43, -193.78, 47.78),
Minibar = vector3(-1184.77, -195.67, 47.78),
Safe = vector3(-1183.93, -199.62, 47.78),
}
},
[13] = {
Entery = vector3(-1202.89, -201.86, 47.78),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1202.11, -202.16, 47.78, 248.84),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1197.63, -205.98, 47.78),
Clothing = vector3(-1200.49, -203.62, 47.78),
Minibar = vector3(-1195.18, -200.43, 47.78),
Safe = vector3(-1192.09, -202.15, 47.78),
}
},
[14] = {
Entery = vector3(-1206.57, -208.89, 47.78),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1205.87, -209.11, 47.78, 236.7),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1201.68, -212.9, 47.78),
Clothing = vector3(-1204.2, -210.71, 47.78),
Minibar = vector3(-1198.92, -207.55, 47.78),
Safe = vector3(-1195.6, -209.35, 47.78),
}
},
[15] = {
Entery = vector3(-1210.26, -215.94, 47.78),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1209.6, -216.36, 47.78, 238.9),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1205.14, -220.11, 47.78),
Clothing = vector3(-1207.73, -217.77, 47.78),
Minibar = vector3(-1202.57, -214.71, 47.78),
Safe = vector3(-1199.62, -216.31, 47.78),
}
},
[16] = {
Entery = vector3(-1214.04, -222.99, 47.78),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1213.42, -223.48, 47.78, 246.88),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1209.32, -226.95, 47.78),
Clothing = vector3(-1211.71, -224.84, 47.78),
Minibar = vector3(-1206.48, -221.71, 47.78),
Safe = vector3(-1203.27, -223.36, 47.78),
}
},
[17] = {
Entery = vector3(-1217.87, -230.15, 47.78),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1217.12, -230.41, 47.78, 237.57),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1212.27, -234.44, 47.78),
Clothing = vector3(-1215.6, -231.77, 47.78),
Minibar = vector3(-1210.09, -228.83, 47.78),
Safe = vector3(-1207.01, -230.45, 47.78),
}
},
[18] = {
Entery = vector3(-1221.54, -237.04, 47.78),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1220.87, -237.4, 47.78, 246.14),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1216.64, -241.18, 47.78),
Clothing = vector3(-1219.14, -238.94, 47.78),
Minibar = vector3(-1214.1, -235.76, 47.78),
Safe = vector3(-1210.72, -237.55, 47.78),
}
},
[19] = {
Entery = vector3(-1221.86, -233.27, 47.78),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1222.55, -232.97, 47.78, 68.48),
Range = 20,

Storage = vector3(-1226.46, -229.4, 47.78),
Clothing = vector3(-1224.07, -231.52, 47.78),
Minibar = vector3(-1229.38, -234.63, 47.78),
Safe = vector3(-1210.72, -237.55, 47.78),
}
},
[20] = {
Entery = vector3(-1218.11, -226.2, 47.78),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1218.72, -225.85, 47.78, 60.56),
Range = 20,

Storage = vector3(-1223.06, -222.1, 47.78),
Clothing = vector3(-1220.56, -224.41, 47.78),
Minibar = vector3(-1225.73, -227.5, 47.78),
Safe = vector3(-1228.97, -225.79, 47.78),
}
},
[21] = {
Entery = vector3(-1214.38, -219.25, 47.78),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1215.05, -218.92, 47.78, 64.66),
Range = 20,

Storage = vector3(-1223.06, -222.1, 47.78),
Clothing = vector3(-1216.66, -217.34, 47.78),
Minibar = vector3(-1221.97, -220.44, 47.78),
Safe = vector3(-1225.1, -218.79, 47.78),
}
},
[22] = {
Entery = vector3(-1210.66, -212.15, 47.78),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1211.19, -211.67, 47.78, 66.82),
Range = 20,

Storage = vector3(-1215.45, -208.08, 47.78),
Clothing = vector3(-1212.81, -210.32, 47.78),
Minibar = vector3(-1218.14, -213.42, 47.78),
Safe = vector3(-1221.28, -211.77, 47.78),
}
},
[23] = {
Entery = vector3(-1206.76, -204.94, 47.78),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1207.53, -204.65, 47.78, 71.48),
Range = 20,

Storage = vector3(-1211.8, -200.96, 47.78),
Clothing = vector3(-1209.37, -203.23, 47.78),
Minibar = vector3(-1214.23, -206.33, 47.78),
Safe = vector3(-1217.45, -204.73, 47.78),
}
},
[24] = {
Entery = vector3(-1203.09, -198.04, 47.78),

Price = 1000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1203.73, -197.63, 47.78, 59.02),
Range = 20,

Storage = vector3(-1208.07, -193.99, 47.78),
Clothing = vector3(-1205.57, -196.29, 47.78),
Minibar = vector3(-1210.59, -199.43, 47.78),
Safe = vector3(-1213.71, -197.77, 47.78),
}
},




[25] = {
Entery = vector3(-1210.26, -177.49, 47.79),

Price = 3000,
Unlock = 15000,

Interior = {
Type = 'ipl',

Entery = vector4(-1210.97, -177.97, 47.78, 20.31),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1209.98, -187.73, 47.78),
Clothing = vector3(-1214.4, -175.46, 47.81),
Minibar = vector3(-1217.4, -176.19, 47.78),
Safe = vector3(-1206.65, -184.69, 47.78),
}
},
[26] = {
Entery = vector3(-1219.89, -164.59, 47.79),

Price = 3000,
Unlock = 15000,

Interior = {
Type = 'ipl',

Entery = vector4(-1220.55, -165.26, 47.78, 20.31),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1219.62, -174.96, 47.78),
Clothing = vector3(-1223.77, -163.0, 47.81),
Minibar = vector3(-1226.93, -163.46, 47.78),
Safe = vector3(-1216.31, -171.88, 47.78),
}
},
[27] = {
Entery = vector3(-1229.51, -151.84, 47.79),

Price = 3000,
Unlock = 15000,

Interior = {
Type = 'ipl',

Entery = vector4(-1230.17, -152.46, 47.78, 20.31),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1229.18, -162.13, 47.78),
Clothing = vector3(-1233.28, -150.54, 47.81),
Minibar = vector3(-1236.62, -150.68, 47.78),
Safe = vector3(-1226.04, -158.96, 47.78),
}
},
[28] = {
Entery = vector3(-1225.79, -152.86, 47.79),

Price = 3000,
Unlock = 15000,

Interior = {
Type = 'ipl',

Entery = vector4(-1225.13, -152.31, 47.78, 20.31),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1225.97, -142.79, 47.79),
Clothing = vector3(-1221.37, -154.64, 47.81),
Minibar = vector3(-1218.96, -153.68, 47.78),
Safe = vector3(-1223.79, -148.14, 47.78),
}
},
[29] = {
Entery = vector3(-1216.17, -165.65, 47.79),

Price = 3000,
Unlock = 15000,

Interior = {
Type = 'ipl',

Entery = vector4(-1215.5, -165.1, 47.78, 20.31),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1216.16, -155.16, 47.79),
Clothing = vector3(-1211.9, -167.65, 47.81),
Minibar = vector3(-1209.1, -166.77, 47.78),
Safe = vector3(-1219.77, -158.36, 47.79),
}
},
[30] = {
Entery = vector3(-1206.58, -178.34, 47.79),

Price = 3000,
Unlock = 10000,

Interior = {
Type = 'ipl',

Entery = vector4(-1205.86, -177.89, 47.78, 20.31),
Door = 'gn_hot_corridordoor',
Range = 20,

Storage = vector3(-1206.64, -168.02, 47.79),
Clothing = vector3(-1202.76, -180.16, 47.81),
Minibar = vector3(-1199.45, -179.57, 47.78),
Safe = vector3(-1210.24, -171.11, 47.79),
}
},
}
}
},
}