📄️ revivePlayer
This trigger revives a dead player and is also usable from server-side.
📄️ getStabilized
This function returns if the client player is stabilized (if dead)
📄️ startStabalizing
This function starts stabilizing a player with animation
📄️ getTimeout
This function returns the client players remaining death-timout time
📄️ setTimeout
This function sets the client players remaining death-timout time
📄️ blockDeath
This function sets the client players remaining death-timout time
📄️ refreshData
This function (re-)checks if the player has a license (if required)