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getStabilized

exports["RiP-Death"]:getStabilized() 

This function returns if the client player is stabilized (if dead)

Returned Boolean

If the player is already stabilized it returns true [boolean]. Otherwise it will return false.

Example

local isStabilized = exports["RiP-Death"]:getStabilized() 

if isStabilized then
print("player is already stabilized")
else
print("player is not stablilized or not dead")
end