getStabilized
exports["RiP-Death"]:getStabilized()
This function returns if the client player is stabilized (if dead)
Returned Boolean
If the player is already stabilized it returns true [boolean]
. Otherwise it will return false
.
Example
local isStabilized = exports["RiP-Death"]:getStabilized()
if isStabilized then
print("player is already stabilized")
else
print("player is not stablilized or not dead")
end